animatesParts
animatesParts: boolean = true
curves
curves: (PartCurve | FaceCruve)[] = []
finished
finished: boolean = true
isPlaying
isPlaying: boolean = false
keyframeGroups
keyframeGroups: (PartKeyframeGroup | FaceKeyframeGroup)[] = []
keyframeTimeMap
keyframeTimeMap: Map<number, number> = ...
looped
looped: boolean = false
pFadedTime
pFadedTime: number = 0
pFadeTime
pFadeTime: number = 0.1
pOriginalWeight
pOriginalWeight: number = 0
priority
priority: number = AnimationPriority.Core
pTargetWeight
pTargetWeight: number = 0
shouldUpdateMotors
shouldUpdateMotors: boolean = false
timePosition
timePosition: number = 0
trackType
trackType: AnimationTrackType = "Sequence"
updateFaceControls
updateFaceControls: boolean = true
Remember to call tick() on each frame