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COREMESH
Class COREMESH
Class inside FileMesh that contains core data
Index
Constructors
constructor
Accessors
numfaces
numverts
Methods
clone
get
Color
get
Colors
get
Edge
Counts
get
Edge
Id
get
Face
get
Face
Edges
get
Indices
get
Normal
get
Normals
get
Pos
get
Positions
get
Tangent
get
Tangents
get
Touching
Verts
get
Triangle
get
UV
get
U
Vs
increase
Faces
increase
Verts
only
Faces
only
Verts
read
Face
read
Vert
set
Color
set
Face
set
Normal
set
Pos
set
Tangent
set
UV
slice
Faces
slice
Verts
Constructors
constructor
new
COREMESH
()
:
COREMESH
Returns
COREMESH
Accessors
numfaces
get
numfaces
()
:
number
Returns
number
set
numfaces
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
numverts
get
numverts
()
:
number
Returns
number
set
numverts
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
Methods
clone
clone
()
:
COREMESH
Returns
COREMESH
get
Color
getColor
(
i
:
number
)
:
Vec4
Parameters
i
:
number
Returns
Vec4
get
Colors
getColors
()
:
Uint8Array
Returns
Uint8Array
get
Edge
Counts
getEdgeCounts
()
:
Map
<
bigint
,
number
>
Returns
Map
<
bigint
,
number
>
get
Edge
Id
getEdgeId
(
v0
:
number
,
v1
:
number
)
:
bigint
Parameters
v0
:
number
v1
:
number
Returns
bigint
get
Face
getFace
(
i
:
number
)
:
Vec3
Parameters
i
:
number
Returns
Vec3
get
Face
Edges
getFaceEdges
(
i
:
number
)
:
[
bigint
,
bigint
,
bigint
]
Parameters
i
:
number
Returns
[
bigint
,
bigint
,
bigint
]
get
Indices
getIndices
()
:
Uint16Array
Returns
Uint16Array
get
Normal
getNormal
(
i
:
number
)
:
Vec3
Parameters
i
:
number
Returns
Vec3
get
Normals
getNormals
()
:
Float32Array
Returns
Float32Array
get
Pos
getPos
(
i
:
number
)
:
Vec3
Parameters
i
:
number
Returns
Vec3
get
Positions
getPositions
()
:
Float32Array
Returns
Float32Array
get
Tangent
getTangent
(
i
:
number
)
:
Vec4
Parameters
i
:
number
Returns
Vec4
get
Tangents
getTangents
()
:
Int8Array
Returns
Int8Array
get
Touching
Verts
getTouchingVerts
(
index
:
number
)
:
number
[]
Parameters
index
:
number
Returns
number
[]
get
Triangle
getTriangle
(
index
:
number
)
:
Triangle
Parameters
index
:
number
Returns
Triangle
get
UV
getUV
(
i
:
number
)
:
Vec2
Parameters
i
:
number
Returns
Vec2
get
U
Vs
getUVs
()
:
Float32Array
Returns
Float32Array
increase
Faces
increaseFaces
(
add
:
number
)
:
void
Parameters
add
:
number
Returns
void
increase
Verts
increaseVerts
(
add
:
number
)
:
void
Parameters
add
:
number
Returns
void
only
Faces
onlyFaces
(
only
:
number
[]
)
:
void
Parameters
only
:
number
[]
Returns
void
only
Verts
onlyVerts
(
only
:
number
[]
)
:
void
Parameters
only
:
number
[]
Returns
void
read
Face
readFace
(
i
:
number
,
view
:
SimpleView
)
:
void
Parameters
i
:
number
view
:
SimpleView
Returns
void
read
Vert
readVert
(
i
:
number
,
view
:
SimpleView
,
sizeOf_vert
?:
number
)
:
void
Parameters
i
:
number
view
:
SimpleView
sizeOf_vert
:
number
= 40
Returns
void
set
Color
setColor
(
i
:
number
,
value
:
Vec4
)
:
void
Parameters
i
:
number
value
:
Vec4
Returns
void
set
Face
setFace
(
i
:
number
,
value
:
Vec3
)
:
void
Parameters
i
:
number
value
:
Vec3
Returns
void
set
Normal
setNormal
(
i
:
number
,
value
:
Vec3
)
:
void
Parameters
i
:
number
value
:
Vec3
Returns
void
set
Pos
setPos
(
i
:
number
,
value
:
Vec3
)
:
void
Parameters
i
:
number
value
:
Vec3
Returns
void
set
Tangent
setTangent
(
i
:
number
,
value
:
Vec4
)
:
void
Parameters
i
:
number
value
:
Vec4
Returns
void
set
UV
setUV
(
i
:
number
,
value
:
Vec2
)
:
void
Parameters
i
:
number
value
:
Vec2
Returns
void
slice
Faces
sliceFaces
(
begin
?:
number
,
end
?:
number
)
:
void
Parameters
begin
:
number
= 0
end
:
number
= ...
Returns
void
slice
Verts
sliceVerts
(
begin
?:
number
,
end
?:
number
)
:
void
Parameters
begin
:
number
= 0
end
:
number
= ...
Returns
void
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Constructors
constructor
Accessors
numfaces
numverts
Methods
clone
get
Color
get
Colors
get
Edge
Counts
get
Edge
Id
get
Face
get
Face
Edges
get
Indices
get
Normal
get
Normals
get
Pos
get
Positions
get
Tangent
get
Tangents
get
Touching
Verts
get
Triangle
get
UV
get
U
Vs
increase
Faces
increase
Verts
only
Faces
only
Verts
read
Face
read
Vert
set
Color
set
Face
set
Normal
set
Pos
set
Tangent
set
UV
slice
Faces
slice
Verts
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Class inside FileMesh that contains core data