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SKINNING
Class SKINNING
Index
Constructors
constructor
Properties
_
numskinnings
bones
Accessors
indices
numskinnings
weights
Methods
clone
get
Bone
get
Index
get
Weight
increase
Skinnings
only
Skinnings
read
Skinning
set
Index
set
Weight
Constructors
constructor
new
SKINNING
()
:
SKINNING
Returns
SKINNING
Properties
_
numskinnings
_numskinnings
:
number
= 0
bones
bones
:
FileMeshBone
[]
= []
Accessors
indices
get
indices
()
:
Uint16Array
<
ArrayBufferLike
>
Returns
Uint16Array
<
ArrayBufferLike
>
numskinnings
get
numskinnings
()
:
number
Returns
number
set
numskinnings
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
weights
get
weights
()
:
Float32Array
<
ArrayBufferLike
>
Returns
Float32Array
<
ArrayBufferLike
>
Methods
clone
clone
()
:
SKINNING
Returns
SKINNING
get
Bone
getBone
(
name
:
string
)
:
FileMeshBone
|
undefined
Parameters
name
:
string
Returns
FileMeshBone
|
undefined
get
Index
getIndex
(
i
:
number
)
:
Vec4
Parameters
i
:
number
Returns
Vec4
get
Weight
getWeight
(
i
:
number
)
:
Vec4
Parameters
i
:
number
Returns
Vec4
increase
Skinnings
increaseSkinnings
(
add
:
number
)
:
void
Parameters
add
:
number
Returns
void
only
Skinnings
onlySkinnings
(
only
:
number
[]
)
:
void
Parameters
only
:
number
[]
Returns
void
read
Skinning
readSkinning
(
view
:
SimpleView
,
i
:
number
)
:
void
Parameters
view
:
SimpleView
i
:
number
Returns
void
set
Index
setIndex
(
i
:
number
,
value
:
Vec4
)
:
void
Parameters
i
:
number
value
:
Vec4
Returns
void
set
Weight
setWeight
(
i
:
number
,
value
:
Vec4
)
:
void
Parameters
i
:
number
value
:
Vec4
Returns
void
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Constructors
constructor
Properties
_
numskinnings
bones
Accessors
indices
numskinnings
weights
Methods
clone
get
Bone
get
Index
get
Weight
increase
Skinnings
only
Skinnings
read
Skinning
set
Index
set
Weight
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