Constskeleton is animated every frame
the domain all api requests go through
prefix to add before all api requests
if requests should be retried once after failing
request priority given to fetch for assetdelivery
API uses assetdelivery v2 instead of v1
path to rbxasset:// local files
makes Audio instances play sound when played
the renderer will attempt to restore the webgl context when it is lost
autoskin is applied even when its disabled
wip, do not enable
outfits returned by api use Color3 instead of BrickColor
caches amount of hits for each triangle
allows API to cache data
allows API to cache mesh data
allows API to cache RBX data
enables HSR (hidden surface removal)
makes linear algorithms cache weights
the fetch function the api will use
makes HumanoidDescription load gears
function WorkerPool uses to create workers, replace with your own if workers cant be created using the default method
Only used by RoAvatar UI
hides layered clothing
rays per triangle
length of each ray
shows rays created by HSR
credentials request type when fetching from API_DOMAIN and credentials are usually include
only used by linear algorithms
wip, only for memory leak debugging
algorithm, rbf (default) is fastest, others are deprecated
cooldown between mesh recompile
makes welds immediately update (bad for performance)
only used by RoAvatar, set this to a string to load a place file, for example "../assets/UniversalApp.rbxm"
loads assets from assetdelivery instead of local files
How many seconds particles will presimulate (mainly so they arent incomplete in thumbnail generations)
Framerate of presimulation particles
doubles render resolution when using post processing
amount of "patches" that are used for layered clothing, multiple verts share the same patch
amount of nearby vertices each patch samples from
amount of far-away vertices (importants) each patch samples from, this is done so that the overall mesh shape is preserved
Multiplier for delta time used by renderer things (does not affect datamodel side of things but particles and such instead)
RenderTarget textures are converted to CanvasTextures which can be exported
path to RigR6.rbxm and RigR15.rbxm
url of model to load that lists issues with specific versions (only used by RoAvatar)
the place try-on button sends you to (only used by RoAvatar)
makes renderer print out strings in RBX that contain SEARCH_FOR_STRING
renders cage mesh instead of actual mesh
shows ThreeJS SkeletonHelper
if set the skeleton helper will only show if the instance has the name
Amount of time thumbnail generator will wait after no assets are being loaded to resolve, should be a little time at least so particles can render OR just set PARTICLES_START_FULL = true
skeleton is updated every frame
caches hierarchy of joints and removes directionality (required for AVATAR_JOINT_UPGRADE)
skeleton is local instead of global (broken)
this is needed to enable bloom, but ugly since it disables anti aliasing...
enables full texture compilation using ThreeJS RenderTarget
forces vertex color to be white when false
if WebWorkers (multithreading) can be used
enables logging for non-critical information
Always render attachments even when theyre set to not be visible