StaticclassStaticrequiredCurrently playing animation track
Forces animation track to loop
AnimationTrack on success
Loads a new avatar animation (catalog run animation or emote, not to be confused with a creator store animation)
Forces animation track to loop
undefined on success
Switches to new animation
Animation name, such as "idle", "walk", "emote.1234" or "id.1234"
If animation sucessfully played
Renders animation pose
Time to add to the current time
OptionalforceTime: numberTime to force animation to be at, -1 is in the middle of the animation
OptionalforceKeyframe: numberKeyframe to force animation to be at
Resets all joints in the rig to be in their rest pose
If motors (body movement joints) should be set to rest pose
If FACS (face movement bones) should be set to rest pose
StaticIsStaticregister
Loads an animation (not to be confused with an avatar animation like those found on the catalog)